Fresno Jury Finds Bendix Despicable, Awards $10.9 Million

Jimmy Phillips San Pedro, CA, May 29, 2014 – TheWorthington & CaronLaw Firm is pleased to announce that a jury in Fresno,California has returned a substantial verdict in favor of our clients, the family of James ‘Jimmy’ Phillips, deceased, a 59 year-old plumber and race car enthusiast.Defendant Honeywell, whose predecessor, Bendix, made asbestos-containing brake pads and linings, was the only defendant at trial. The jury awarded $7.4 million in compensatory damages and assigned 30% of fault to Bendix. The jury also found that Bendix acted with reckless indifference and awarded an additional $3.5 million in punitive damages. This was the first mesothelioma verdict ever awarded in Fresno.The lawsuit was originally filed in May of 2012 in Alameda County, California. The defendants fought to transfer venue to…

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Video games boost visual attention but reduce impulse control

Aug. 4, 2013 — A person playing a first-person shooter video game like Halo or Unreal Tournament must make decisions quickly. That fast-paced decision-making, it turns out, boosts the player’s visual skills but comes at a cost, according to new research: reducing the person’s ability to inhibit impulsive behavior. This reduction in what is called “proactive executive control” appears to be yet another way that violent video games can increase aggressive behavior.”We believe that any game that requires the same type of rapid responding as in most first-person shooters may produce similar effects on proactive executive control, regardless of violent content,” says Craig Anderson, Director of the Center for the Study of Violence at Iowa State University. “However, this is quite speculative,” he warns. But what is not so speculative is the growing body of research that links violent video games — and to a certain extent, total screen time — to attention-related problems and, ultimately, to aggression.People’s ability to override aggressive impulses is dependent in large part on good executive control capacity, as will be presented at a symposium at the American Psychological Association (APA) annual meting in Honolulu. And social psychologists are looking how a variety of factors — including media exposure, anger, and alcohol — affect that capability. Two types of cognitive control processes play a large role: proactive and reactive. “Proactive cognitive control involves keeping information active in short-term memory for use in later judgments, a kind of task preparation,” Anderson explains. “Reactive control is more of a just-in-time type of decision resolution.”In three new, unpublished studies, Anderson and colleagues found that playing action video games is associated with better visuospatial attention skills, but also with reduced proactive cognitive control. …

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